

Heals the player after dealing 1200 damage to enemies. Orbits the player, blocking enemy shots on contact. Using the sack empties the sack and fires a piece of explosive cheese for every bullet collected. Rolling through bullets collects them in the sack. Combines 2 guns by granting one gun the projectiles that the other gun fires. Summons Gatling Gull as a temporary ally. Grants a piece of armor upon pickup and another piece of armor every floor. Each time a spice cube is used, more spice cubes will spawn in place of items or pickups. Increases certain stats upon use, depending on how many times it has been used. Increases damage by 10%, adds a 10% chance to negate damage, and increases movement speed. Using an active item fires the currently held weapon in all directions. Increases damage by 20% but decreases accuracy. Grants a heart container, increases damage by 15%, increases movement speed, and increases coolness by 1. The final shot of each magazine deals double damage.Īdds a chance to fire bullets that freeze enemies.ĭoubles bullet size and knockback, increases damage by 30%, and decreases maximum ammo by 10%.īullets increase in size and damage as they travel.Īdds random bullet effects to the player's bullets. The first shot of a weapon's magazine will deal 80% more damage. Whenever the player fires, occasionally fires a special high-damage bullet.Īdds a chance for the player's bullets to block enemy projectiles.Īdds a chance to fire bullets that explode upon hitting an enemy or object. While active, the player is invincible and instantly kills enemies they come in contact with.Ĭreates a beam of electricity between fired bullets. The player is invulnerable while reloading an empty magazine.
#Enter the gungeon elder blank upgrade#
Teleports a chest to the next floor, with a chance to upgrade its quality. Has no effect if used while enemies are already targeting the player. If the player enters a room while under the box, enemies will not target the player. Increase curse by 2 while held.Īdds a chance to get armor upon completing a room.Īdds a chance to get hearts upon completing a room.īriefly stops enemies and enemy bullets.

Upon entering a room, there is a chance that an enemy will be charmed for the duration of the room. Grants a heart container, fully heals the player, increases damage by 25%, increases dodge roll speed by 15%, increases movement speed by 10%, and adds a chance to negate damage.ĭeals a large amount of damage to all enemies in a room.

Increases curse by 1 while held.įollows the player, firing bullets at enemies and occasionally using short-ranged blanks.įollows the player, firing bullets at enemies.įollows the player and attacks enemies with a green laser. Upon death, the player is revived in the starting room of the first floor, retaining all items and guns.Īllows any chest or lock to be opened without using a key. Increases the quality of chests found in chest rooms to an equal chance of red or black. Slows down time immensely while standing still. Reveals all floor-maps for the rest of the run. Makes all guns act as if they have all their synergies.ĭecreases health of all enemies encountered by 25%. Increases damage and fire rate with every bullet that hits an enemy. Projectile impacts can trigger a short range blank. While active, the player absorbs enemy bullets and regains ammo.
